Monday, January 31, 2011

Thursday, January 20, 2011

New semester, new ideas...

After a much needed knees-up over the christmas holidays, we're ready to go again! With thestart of the new semester, we have some new ideas to disscuss and inspiration found over the festive season to share with the rest of the group. We have a good back-story written up to explain the different characters and groups in the game, as well the history to explain the reasons behind they're actions.
Next up, we plan to draw up some concept art for the characters and game environment, as well as looking at the coding needed to perform actions within the game. The first part of our games script is also planned to be completed by the end of next week.
Unfortunately no pretty visuals to present here on the blog so far, but hey, stick around and you wont be dissappointed!:)

Wednesday, November 10, 2010

Presentation

After days without sleep, constant preparations and plenty of practice, we presented our project to a panel of college lecturers. It went OK, we had it well revised so we filled up the full 15 minutes with all aspects of the project. From what the narrative(story) is, to how it will look, how it will sound, right up to how the user will interact with it.
Our new member, Ding Hao, joined our group on monday so he took the duties of Audio which allows Fionn to focus on the Hardware & Interaction aspects of the project.
Overall, it went OK. The lecturers had several questions afterwards of course. A few were about the story, clearing up what the backstory is in relation to the user. But most questions were about the game mechanics. Looking back on it, we can understand now that we may have over looked this area. How the user will play the game (using senses to regain senses?), how each task/test is structured, and how will the narrative will move forward with theses tasks/tests?, were some of the main questions asked of us.
This of course means we now take on-board these questions, and also advice given to us, take a step back and develop our games central mechanics. Watch this space...

The Moodboard we did today ;D

Tuesday, November 9, 2010

Cool new computer interface

Spotted this online, Project Cobra, a flexable interactive screen. No need for buttons!
If we had it in the project wouldnt that be cool? ...wishful thinking.
Heres a link:

Project Cobra

Saturday, November 6, 2010

Related video link: The Rubber Hand Illusion

Great video about one way you can fool the brain:

 The Rubber Hand Illusion - Horizon: Is Seeing Believing? - BBC Two

Further research (Narrative & Interaction)

Similarities to our narrative in this movie Demolition Man, where the hero and the villain are frozen and then woken up in the future in very different surroundings:


Idiocracy, where a man is frozen and then wakes up in the future where everyone has de-volved to complete idiots, leaving him the smartest man on the planet:




Le Loto les Saveurs (the tasting lotto) is a french game where the player must guess the flavour by tasting:

Les Loto les Odeurs (the smelling lotto) is a similar game but here the player must use smell to guess:


Similarities again to our narrative in the superb animated tv series Futurama, where fry is accidently frozen and wakes in the year 3000 to a very different world: