Above: Poster for project Non-Sense.

Project: Non-Sense is a science fiction, interactive narrative game, based around the human senses. After being awoken from cryogenic stasis in the year 2121, the player awakens in a laboratory with few functioning senses and a battle raging on the planets surface above. In order to re-activate these lost senses, the player, with the help of the lab’s AI computer and scientists at hand, must go through a series of lab tests. Only then can you go on to save mankind from alien annihilation...
Sunday, April 10, 2011
Wednesday, February 9, 2011
A return to progress...
After the christmas period, things became a little slack and very little was done, all for different reasons. However, once we began work on our project script a few weeks back, things began to get moving again. Every now and then, creativity just needs a little kick in the right direction. Thankfully, we had a few meetings on what we wanted to happen and we worked on some practical work to get the creative juices going again. No body likes writing up massive essays and so for the script, we decided to split it up into areas relating to our project roles, therefore, nobody would have to write about something they know nothing about! Once we did that, it was only a matter of time before we built up a sizable script, detailing all aspects of the planned project, some of which can now be found on this here blog!
With the script now complete and handed in for correction, we now have a detailed plan laid out ahead of us and we can now get down to work on actually building the damn thing! So hopefully we will post more on our progress as Project: Non-Sense begins to take shape. Until the, have a look at the bounty of information here on the blog and get to know the universe you will be playing in ...Sorry, saving. Get ready to kick some Na'Var butt!:)
With the script now complete and handed in for correction, we now have a detailed plan laid out ahead of us and we can now get down to work on actually building the damn thing! So hopefully we will post more on our progress as Project: Non-Sense begins to take shape. Until the, have a look at the bounty of information here on the blog and get to know the universe you will be playing in ...Sorry, saving. Get ready to kick some Na'Var butt!:)
Monday, January 31, 2011
Thursday, January 20, 2011
New semester, new ideas...
After a much needed knees-up over the christmas holidays, we're ready to go again! With thestart of the new semester, we have some new ideas to disscuss and inspiration found over the festive season to share with the rest of the group. We have a good back-story written up to explain the different characters and groups in the game, as well the history to explain the reasons behind they're actions.
Next up, we plan to draw up some concept art for the characters and game environment, as well as looking at the coding needed to perform actions within the game. The first part of our games script is also planned to be completed by the end of next week.
Unfortunately no pretty visuals to present here on the blog so far, but hey, stick around and you wont be dissappointed!:)
Next up, we plan to draw up some concept art for the characters and game environment, as well as looking at the coding needed to perform actions within the game. The first part of our games script is also planned to be completed by the end of next week.
Unfortunately no pretty visuals to present here on the blog so far, but hey, stick around and you wont be dissappointed!:)
Wednesday, November 10, 2010
Presentation
After days without sleep, constant preparations and plenty of practice, we presented our project to a panel of college lecturers. It went OK, we had it well revised so we filled up the full 15 minutes with all aspects of the project. From what the narrative(story) is, to how it will look, how it will sound, right up to how the user will interact with it.
Our new member, Ding Hao, joined our group on monday so he took the duties of Audio which allows Fionn to focus on the Hardware & Interaction aspects of the project.
Overall, it went OK. The lecturers had several questions afterwards of course. A few were about the story, clearing up what the backstory is in relation to the user. But most questions were about the game mechanics. Looking back on it, we can understand now that we may have over looked this area. How the user will play the game (using senses to regain senses?), how each task/test is structured, and how will the narrative will move forward with theses tasks/tests?, were some of the main questions asked of us.
This of course means we now take on-board these questions, and also advice given to us, take a step back and develop our games central mechanics. Watch this space...
Our new member, Ding Hao, joined our group on monday so he took the duties of Audio which allows Fionn to focus on the Hardware & Interaction aspects of the project.
Overall, it went OK. The lecturers had several questions afterwards of course. A few were about the story, clearing up what the backstory is in relation to the user. But most questions were about the game mechanics. Looking back on it, we can understand now that we may have over looked this area. How the user will play the game (using senses to regain senses?), how each task/test is structured, and how will the narrative will move forward with theses tasks/tests?, were some of the main questions asked of us.
This of course means we now take on-board these questions, and also advice given to us, take a step back and develop our games central mechanics. Watch this space...
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