Wednesday, November 10, 2010

Presentation

After days without sleep, constant preparations and plenty of practice, we presented our project to a panel of college lecturers. It went OK, we had it well revised so we filled up the full 15 minutes with all aspects of the project. From what the narrative(story) is, to how it will look, how it will sound, right up to how the user will interact with it.
Our new member, Ding Hao, joined our group on monday so he took the duties of Audio which allows Fionn to focus on the Hardware & Interaction aspects of the project.
Overall, it went OK. The lecturers had several questions afterwards of course. A few were about the story, clearing up what the backstory is in relation to the user. But most questions were about the game mechanics. Looking back on it, we can understand now that we may have over looked this area. How the user will play the game (using senses to regain senses?), how each task/test is structured, and how will the narrative will move forward with theses tasks/tests?, were some of the main questions asked of us.
This of course means we now take on-board these questions, and also advice given to us, take a step back and develop our games central mechanics. Watch this space...

The Moodboard we did today ;D

Tuesday, November 9, 2010

Cool new computer interface

Spotted this online, Project Cobra, a flexable interactive screen. No need for buttons!
If we had it in the project wouldnt that be cool? ...wishful thinking.
Heres a link:

Project Cobra

Saturday, November 6, 2010

Related video link: The Rubber Hand Illusion

Great video about one way you can fool the brain:

 The Rubber Hand Illusion - Horizon: Is Seeing Believing? - BBC Two

Further research (Narrative & Interaction)

Similarities to our narrative in this movie Demolition Man, where the hero and the villain are frozen and then woken up in the future in very different surroundings:


Idiocracy, where a man is frozen and then wakes up in the future where everyone has de-volved to complete idiots, leaving him the smartest man on the planet:




Le Loto les Saveurs (the tasting lotto) is a french game where the player must guess the flavour by tasting:

Les Loto les Odeurs (the smelling lotto) is a similar game but here the player must use smell to guess:


Similarities again to our narrative in the superb animated tv series Futurama, where fry is accidently frozen and wakes in the year 3000 to a very different world:



Mock Project Presentation

4/11/10 - Last Wednesday, we did a mock presentation of our project to the class, went O.K. But after running through it, we can see lots of room for improvement for the real thing. Such as:

Visuals - We had very little visuals prepared on the day, apart from a rough mood-board, so we will need a lot more for the real thing next wednesday! As our narrative has the game set in a futuristic laboratory, we would have visuals such as laboratory environments and equipment, advanced computers with flashing LED lights and monitors, clean and sanitary walls and surfaces, whites, grays and blacks, etc...

Audio - We have ambiance and sounds in in mind that would match the visuals. Such as beeping computers, running hard-drives, lab equipment dripping and gurgling, vocals from the computer "personality", background/ outside sounds, and possibly subtle music from a radio or something. Again, we didnt have these on today, but will need them at the actual presentation so as to give an idea of how our game will sound.

Also need more research in the areas of our narrative, similar projects, and possible technology or similar set-ups. As well as sketches on how the physical aspects of the game will look (the users position in it or other elements of the game).

Lastly, after the feedback given and questions asked after our presentation, we think that some more evaluation on how the user will interact with the game from the beginning is needed. If they have no senses from the beginning, how will they interact with it? Will look into it...

Tuesday, November 2, 2010

Temporary Logo - Project: Non-Sense

Playing around with our new senses-based game idea, so trying to come up with a decent logo to use for the next while. For the moment its called "Non-Sense" so heres a try-out: